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PROJECTS

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About Me

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À propos

Anima

Assistant Lead Technical Designer

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Play Anima by switching between two unique characters. Min.I, a nimble and energetic maintenance robot capable of running, jumping over obstacles, and wall-bouncing; and Andro.ID, a larger, slower robot with the ability to harness Anima energy and magnetism to manipulate objects around her. Together, they must collaborate to overcome challenging platforming puzzles as they work to restore their fractured world.
 

Harness magnetic elements from the environment, build and dismantle structures using Anima energy, leap off walls, and navigate the sprawling expanse of a colossal station!

x 36 
Unreal
Engine
15 Weeks
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À propos

Temple of Fire

Technical Level Designer

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The Temple of Fire was initially a Level Design project I had to do for my level design class assignment. I'm curently implementing Gameplay Elements to the level in order to make it completely playable.

 For my design, I had to design my level around the bomb, which was a constraint imposed to me at random.

COMING SOON

Self
Unreal
Engine
4 Weeks
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Papier recyclé
À propos

Project Waverider

Technical Game Designer

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In Waverider, players take on the role of a "Waverider," an adventurer who surfs across vast, interconnected worlds on an advanced waveboard. The world combines futuristic technology and ancient mysticism, with each region offering unique landscapes. Your waveboard is not only your main form of transportation but a customizable tool and weapon that can be upgraded and crafted to match your playstyle. 

x 1 
Unreal Engine
Ongoing
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More Projects

© 2024 KEVIN L'ALLIER-MÉTHOT - ALL RIGHTS RESERVED

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